The following, is a list of frontal courses neccessary for certification:


Morpho 3D Training Course

  • Introduction to Morpho 3D

  • Morpho 3D Advanced

  • Technical Support

                                                         

Introduction

Morpho 3D as a single box solution presentation (PP and play out).

Prerequisites, installation process, files location, and licensing.


Morpho 3D Basic

Introduction to graphical workflow.

Basic Morpho 3D GUI.

Feature editor and items order.

Common object parameters.

Appearance tabs.

  


     Advanced Section:

Pages and templates.

Playlist and play out modes.

Animations and pages transitions.

Third party import: Photoshop, Power Point, 3ds Max, 3Designer.

Data sources connection.

Variables and free variables.

Automation and serial GPI.

Actions, expressions and conditions.

Sound and video effects.

Preferences and layout customization.


   Configuration and maintenance

HDVG control panel.

Setting up dual IP connection.

Checking the mount connection.

   To register please click here.




3Designer Training Course

  • 3Designer Basic    |

  • 3rd Party Integration    |

  • 3Designer Advanced    |

 

   3Designer Introduction:

Introduction to graphical workflow.

Presentation of graphical scenes containing virtual sets, OAG and tickers
controlled by both 3DPlay and Maestro controllers.

Creation of a simple scene in 3Designer, containing animation and exports.

Utilization of this scene in both Maestro and 3DPlay controllers.


   Topics covered during the basic training:

Prerequisites, installation process and licensing.

3Designer GUI – basic explanation.

Assets strip.

Animation strip and animation view window.

Textures and colors.

Layers and grouping.

Advanced GUI: Menus,Files location, Exporting and Merging, Clean UP options, Arrays, View Modes, Copy Options and Preferences.

Shaders.

   

    Import process from Adobe Photoshop:

Photoshop file requirements before exporting to 3Designer.

Importing Photoshop file (*.psd file) process into 3Designer.

Implementing and configuring the imported layers.


   Import process from Autodesk 3ds Max:

3ds Max units configuration.

Baking process.

Animation settings configuration.

Export to VRML format process.

Import VRML file into 3Designer.

Implementing and configuring the imported 3D objects and their animations.


    Arts Plugins and VDS-Twister graphical editor:

Installation process and licensing.

Utilization of text effects and power primitives plugins.

Line Graph utilization (must be covered after 3Designer advanced).


    Internal connections, exports, mathematical functions:

Connection between various object's properties to other object's properties.

Implementing internal connections in ticker object.

Exports creation for various object's properties.


   Mathematical Functions:

Introduction to mathematical functions.

Utilization of: "prec", "prec2", "define", "format" and "strlen" functions.

Utilization of conditions function.

Time based functions.

Factor based scene.





   To register please click here.




Maestro Training Course

  • Page Editor

  • Maestro Controller


   Introduction to Maestro:

Prerequisites, installation process, database location/backup and licensing.

Page Editor to Maestro Controller workflow.


   Page Editor:

Assigning animations to page.

Assigning exports to page.

Data sources and connection of external information to exports.

GUI.

Saving and page Unique ID.


   Maestro Controller:

Implementing created pages in stories and rundowns.

Maestro Controller GUI.

Importing scenes with tickers, connecting ticker exports to data base.

Quick pages and scheduler.

Clips and audio management.

Maestro preferences.

Integration with Cinegy.

Integration with news systems.


   To register please click here.




3DPlay Training Course

  • 3DPlay Basic

  • 3DPlay Advanced


   Introduction to the 3DPlay Controller:

Prerequisites, installation process, devices/files location and licensing.

Presentation of controlling predesigned 3Designer scene using 3DPlay.


   3DPlay Basic:

Creation and utilization of simple action buttons, for controlling exports and animations.

Connection of database sources to exports.

Pacer overview and utilization for regular repeating operations and tickers.

Data group overview and utilization.

3DPlay GUI.


   3DPlay Advanced:

Various SQL queries and their implementations.

Commands implementation examples.

Playlist configuration and implementation.

Audio control.

Preferences and shortcuts.

Archiving options.

Integration with Cinegy.

Integration with automation systems.


   To register please click here.




HDVG and control PC installation and configuration course - for Orad resellers and support engineers

  • HDVG Basic Linux Installation

  • Advanced Intallation

  • Control PC


   Introduction to HDVG 3U:

HDVG Hardware overview.

Cables connections.


   Basic Linux Installation:

Installing Orad's customized Linux on the HDVG hard drive.

Network configuration and mount setting.

Firmware and middleware installation.

Graphical card install.

Burning Eprom process.

Linux render engine installation.

License request process and installation.

HDVG control panel configuration, and differences between 3U and 2U.


   Advanced HDVG checking:

"Dvgtest" check.

"Bumplight" check.


   Additional HDVG configurations:

Clip player installation.

Raid installation and backup.


   Control PC installation and configuration:

Hardware requirements.

CyGSuite installation process.

License request and residence for CyGSuite and Morpho 3D.

   To register please click here.




HDVG Maintenance Course - for customers

   HDVG Maintenance:

Mount issues.

Render engine installation and update process.

Power supply replacement.

License and other import files location.

Backup HDVG Linux HD process.


   To register please click here.




Camera Tracking Course

   Introduction to Orad's camera tracking solutions:

TrackingSet installation and configurations.

TrackingSet GUI (EtnsGUI).


   Sensor based tracking:

Opening serial port in HDVG.

Setting measuring points.

Setting blocking points.

Final tuning.


   Grid based tracking:

Introduction to DVP.

Grid tiling process.

DVP configuartion and calibration.

DVP GUI.


   CamTrack based tracking:

Introduction to CamTrack.

IR cameras connection and system calibration.

CamTrack GUI.

Implemeting CamTrack system with sensor head.


   To register please click here.




3DReplay Training Course

  • Introduction

  • Field editor

  • Team editor

  • 3DReplay


     Introduction:

System wiring.

Back panel connections.

HD/SD settings.

Default language application.


    Field editor application:

Build a new field.

Change field texture.


    Team editor application:

Build a new championship.

Create uniforms in Photoshop.

Update billboards.


    3DReplay application:

Connecting a VTR to the system.

Video settings.

Creating a new project from a video grab.

Creating a new project from an image.

Troubleshooting.

   To register please click here.




ADVision Course

  • Basics

  • Setup

  • Preferences


   Introduction

Technical specifications.

Physical dimensions.

Back panel connections.


   Basics

The Portal window.

Importing textures.

Application window.

Status window.

Info bar.

X-keys Keypad.


   Setup

System setup.

Setting preferences.

Creating graphic sets.

Marking reference and model points.

Derived setup.

Chroma key.

Saving setup data.

Mosaic mode.


  Inserting graphics

Previewing ads.

Sending to air.


   Preferences

The preferences GUI.

Setting preferences.

Projects.

Sites and models.

Creating a new set of field measurements.

Creating a new set of landmarks.

Graphic sets.

Assigning textures.

Managing preferences.


   Auto Catch mode 

Auto Catch setup.

   To register please click here.




TrackVision

  • Basics

  • Configuraiton and Utilization


   Introduction

System.

Back panel connections.


   Basics

The portal window.

Setting preferences.

Importing fonts.

Importing textures.

Application window.

The status window.

The zoom window.

The setup list.

The info bar.

X-keys keypad.

Setup.

Camera view setup.

Reference cells.

Status list key.

Camera view setup types.

PR (penalty rectangle).

PT (Penalty trapezoid).

MF (mid field).

Setup procedure.

Derived setup.

Disabling / deleting a camera view setup.

Saving setup data.

Mosaic data.

Chroma key.


   Inserting graphics

Graphic insertion.

Replay mode.

Offside scenario.

Manual changes in offside view.

Measuring speed.

Highlighting players.

Live mode.

Sending to air.

Changing graphic position.


   Preferences

Preferences window.

Offside.

9m circle.

Distance to goal.

Highlight

Ballspeed.

Logos.

Distance.


   Switcher and trouble shooting

Using the switcher.

Trouble shooting.

   To register please click here.




3DWeather Course

   Introduction 3DWeather:

Working environment.

System and components Introduction.


   Basics:

Workflow.

Installation and license settings.

Weather Providers.

Application overview.

Environment folders.

Third party software mapcube.


   Advance:

Proxy server and connection to custom weather provider.

Proxy query types.

Import tool  - GlobalImportGenerator.

Weather Designer as metrological and journalist tool.

3Designer weather plug ins and scene design.

Weather Data Base installation and integration with Maestro and 3DPlay controllers.

Page editor - weather pages set up.


   To register please click here.


© 2009 Orad Hi-Tec Systems