3Designer Introduction:

| Introduction to graphical workflow.
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| Presentation of graphical scenes containing virtual sets, OAG and tickers controlled by both 3DPlay and Maestro controllers.
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| Creation of a simple scene in 3Designer, containing animation and exports.
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| Utilization of this scene in both Maestro and 3DPlay controllers.
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Topics covered during the basic training:

| Prerequisites, installation process and licensing.
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| 3Designer GUI – basic explanation.
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| Assets strip.
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| Animation strip and animation view window.
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| Textures and colors.
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| Layers and grouping.
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| Advanced GUI: Menus,Files location, Exporting and Merging, Clean UP options, Arrays, View Modes, Copy Options and Preferences.
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| Shaders.
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Import process from Adobe Photoshop:

| Photoshop file requirements before exporting to 3Designer.
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| Importing Photoshop file (*.psd file) process into 3Designer.
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| Implementing and configuring the imported layers.
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Import process from Autodesk 3ds Max:

| 3ds Max units configuration.
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| Baking process.
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| Animation settings configuration.
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| Export to VRML format process.
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| Import VRML file into 3Designer.
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| Implementing and configuring the imported 3D objects and their animations.
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Arts Plugins and VDS-Twister graphical editor:

| Installation process and licensing.
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| Utilization of text effects and power primitives plugins.
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| Line Graph utilization (must be covered after 3Designer advanced).
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Internal connections, exports, mathematical functions:

| Connection between various object's properties to other object's properties.
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| Implementing internal connections in ticker object.
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| Exports creation for various object's properties.
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Mathematical Functions:

| Introduction to mathematical functions.
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| Utilization of: "prec", "prec2", "define", "format" and "strlen" functions.
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| Utilization of conditions function.
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| Time based functions.
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| Factor based scene.
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To register please click here.
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